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Old Sep 08, 2007, 04:46 AM // 04:46   #21
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Quote:
Originally Posted by Vanquisher
Wasted skill slot. Just take like Glpyh Lesser or Ether Signet or Power Drain.
Wasted skill slots. My necromancer has no problem fitting blood ritual on any build. Then again, I make my own builds and not Wiki them...
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Old Sep 08, 2007, 04:47 AM // 04:47   #22
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Unyielding Aura or Vengeance is always fun to bring along with a PuG. Mostly for the amusement factor. However, there's also a practical benefit - leeroys won't accrue DP if they die under UA, and they'll be dead before they can rush into the next mob if you use Vengeance. Heck, bring both skills
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Old Sep 08, 2007, 04:52 AM // 04:52   #23
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Quote:
Originally Posted by Darkobra
Wasted skill slots. My necromancer has no problem fitting blood ritual on any build. Then again, I make my own builds and not Wiki them...
Not wasted at all. Monk carrying his own energy management is a lot more likely to be a good monk than one who has to rely on the crutch of a necro carrying blood rit. Don't get me wrong, blood rit is nice to have occasionally, but it's not something I'd recommend to a new monk, as he or she might become used to having it and not be able to function without.
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Old Sep 08, 2007, 04:52 AM // 04:52   #24
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Quote:
Originally Posted by Res Ipsi
Unyielding Aura or Vengeance is always fun to bring along with a PuG. Mostly for the amusement factor. However, there's also a practical benefit - leeroys won't accrue DP if they die under UA, and they'll be dead before they can rush into the next mob if you use Vengeance. Heck, bring both skills

lol, the Wammo leash. Always amusing xD
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Old Sep 08, 2007, 05:05 AM // 05:05   #25
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One of the best ways for a new monk to handle themselves was said earlier: Don't spam high energy skills, carry low cost energy skills which can be spammed. That alone leaves no issue with healing OR energy.

Oh and a side note, always make sure you know the other monk's build. Having one Healing and one Protection monk usually works far better than two healing. I tend to run a protection monk since it usually negates most of the damage and the healing monk just patches the damage that leaks through. Also, there's usually very few protection monks around as opposed to healing.
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Old Sep 08, 2007, 05:17 AM // 05:17   #26
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Quote:
Originally Posted by Darkobra
Wasted skill slots. My necromancer has no problem fitting blood ritual on any build. Then again, I make my own builds and not Wiki them...
lolok. Cos on a Necro I definately want to stop casting stuff to kill quicker and go spend 3s casting Blood Rit because a Monk doesn't know how to manage energy / weapon swap. Yeah!

Also, GvG monk Builds > PvE monk Builds. Running full healers is pretty bad.
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Old Sep 08, 2007, 05:17 AM // 05:17   #27
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Quote:
Originally Posted by Res Ipsi
Unyielding Aura or Vengeance is always fun to bring along with a PuG. Mostly for the amusement factor. However, there's also a practical benefit - leeroys won't accrue DP if they die under UA, and they'll be dead before they can rush into the next mob if you use Vengeance. Heck, bring both skills
If I ever make a monk I am going to try that
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Old Sep 08, 2007, 05:31 AM // 05:31   #28
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Quote:
Originally Posted by Vanquisher
lolok. Cos on a Necro I definately want to stop casting stuff to kill quicker and go spend 3s casting Blood Rit because a Monk doesn't know how to manage energy / weapon swap. Yeah!

Also, GvG monk Builds > PvE monk Builds. Running full healers is pretty bad.
Running any healing at all is bad. Go smite. That's where it's at. Armor ignoring damage woo!

Also if the team you're with knows wth it's doing, you should not run out of energy either. In GvG you plan differently of course, but that's because most PvPers are smarter than AI. In EotN enemies are a bit smarter, so some builds might have to change a bit, (not really though). But everywhere else in GW besides elite missions Deep, Urgoz and DoA..you can run 5e build without trouble. I always do and bring no e-management of any kind simply because power drain would take out a needed skill.

WoH
Orison
Dwayna's
Breeze (for yourself mostly if things are hitting you and you need to heal the team)
Heal Seed or Seed of Life
Cure Hex, Holy Veil, Deny Hex, Remove Hex..whichever you wanna bring
Heal Party
Rez

That's what I usually bring to FoW and I never have energy problems. That will also work in almost every other place. Might have to change a few things sometimes. Power Drain if you really must have it, could probably fit over breeze but then be prepared to kite, unless you have a good team...in which case you won't need power drain anyways.

In Hard Mode, yeah expect to change your build (I wouldn't worry about HM, OP till you're a bit more experienced).

For EotN you just fix a few things..make your elite LoD and things work good that way too.


Many builds will work in PvE, especially in Prophecies PvE. You can be the monk that carries your team (which will happen a lot, that's why you should probably bring at least one emanagment), you can find a team that'll actually know what teamwork is and not have to worry about e-management cause you won't be healing as often (rare,unless you have a guild) or you can do what I do, pick your comfortable build, hope for the best (usualy get the worst) and not give a damn cause this game is too boring to play anywhere outside EotN for 5 min anways.
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Old Sep 08, 2007, 05:53 AM // 05:53   #29
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I ran;

LoD/Infuse/RoF/SoA/RemHex/Prot Spirit/Guardian/Ether Sig

the other day in Frostmaw. Was a pretty terrible team and the other Monk was useless but we still barely died and I only had energy problems like twice which weren't even problems because of high-set.
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Old Sep 08, 2007, 06:40 AM // 06:40   #30
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Before blaming others first, look at yourself first. Thing is ... you as monk should be able to manage energy well.

If fight drains you to point that you need to regen, something is bad. Either damage dealers are too slow to monsters outpace them ... which means that you spend longer time healing (dont make warrior tank enemies, make him kill them, make sure that everyone can deal damage, if you are not healing, attack called target with wand. if your groups has no called targets, you can expect troubles you are getting), or people are playing stupidly (not kiting monsters - caster just standing there getting hit), or you are inefective.

After one week, you are be still very unexperiened, so listen to advice (you hear most of it here, just ignore people suggesting usage of skills like healing breeze or heal party)

Make good bar. Skill costing 10 and more energy are really bad for monk (two exceptions: Protective spirit and Spirit Bond). AOE Healing skills are mostly waste of resources (dont get lured by big blue numbers on Divine healing or Heal area).

Use protection too. Monk can easily hybrid to heal/prot/divine. Protection prayers outpace healing as they generally provide better effect for same cost. Protection/Healing hybrid is currently most powerfull combo.

Use energy management. In either form of signets you use to heal up or/and mesmer skills. If you are different secondary, there are some options too.

Dont overheal. people who need healing are the ones that are activelly taking damage or are left on dangerously low health (<75%). Dont make red bars go up to 100% for no reason. For example, if someone is at 90% health and you heal him with some 5 energy skill for ~100 hp, you just wasted 2-3 energy because that person was only about 50 health down from max. Anything from 90% upwards is comfort zone. signet heals are best suited for that, players with self heal can take care of that too.

Bottom line is, you will run out of energy with bad players and there is nothing you can do against that, but if you are in good team, you as monk should be able to keep up without running out of energy.

If heroes and henchmen can keep up, humans surely must be able too.
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Old Sep 08, 2007, 07:08 AM // 07:08   #31
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Quote:
Originally Posted by TheHaxor
bring energy management
As a new player, barely a week in, (s)he probably doesn't have access to elite skills and other later game skills that can manage energy. And the whole insta-weapon swap out that many guides recommend takes both advanced play skill (timing, speed, and planning) and a lot of cash on the characters to buy high end gear - or countless hours self farming it all.

Bring energy management is more of a proper response to give an experienced player.

Even playing in PvP where you can start with a max character - a week in you won't have unlocked any elites yet, and you won't yet have the response time to make good use of what few items you have acquired.


This is kind of why I posted (somewhere) asking about leveling builds - the game is very different pre-20 and before you get a large stack of elites and funds, but a lot of people who've been around for 3+ years don't remember what it was like.


As for 'go go go' players - you find them in every online game. And they tend to play warriors or similar classes. In part, they get this way because with those classes you often only need to watch one bar - the life bar. And you have to 'go go go' zerg it in order to keep adrenaline up...

It doesn't help that several of the post-searing missions are led by Prince Rurik, and he rushes through them giving not even a fellow zerg-warrior time to keep up...

And no energy management can keep up with the others in the group are overtaxing you. Unlike a tank or DPS character, a support character's energy is defined by what the others in the group do just as much if not moreso than what they themselves are doing. As a monk - your energy is being used based on how much they need of it, rather than based on just your own choices. If they rush too fast, they need more healing. If they slow the pace, or manage aggro better, they need less healing.


As for advice to a new monk; check out the guide to playing a monk on the guild wars official wiki. It's pretty well done. Take your time, learn how to use the skills you have, and get your interface set up to work well for you.

When I'm on my monk - I spend most of my time using keyshorts to cycle through party members and (when needed) casting protection spells on them. When not needed, I try to just cycle to the one I expect to need something next.
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Old Sep 08, 2007, 07:22 AM // 07:22   #32
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Quote:
Originally Posted by Vanquisher
l
Also, GvG monk Builds > PvE monk Builds.
For just about all cases, qft.

Monks should maintain energy with energy management and use of prot, and regen while the group is moving to the next pack. For a new monk, build design, skill usage, and weapon swaps (the things mentioned in this thread) are the most important things for you to learn.
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Old Sep 08, 2007, 07:23 AM // 07:23   #33
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Ignore pugs. Go with friends or people that know what they're doing and won't criticize you for stupid things like that.
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Old Sep 08, 2007, 08:00 AM // 08:00   #34
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Quote:
Originally Posted by -KF
if anyone would like to offer helpful tips for a new monk they are welcome.
In my view best tip you'll ever get in regards to GW is never ever play in PUGs any more. Instead, use friends/Guildies or Heroes and Henchmen exclusively.

What you've described in the OP is in my view typical of very close to 100% of GW's PUG-playing population.

PUG players as a whole are never, ever going to learn any of the things you've described in the OP. So best way to save yourself from the aggravation of that is to simply not play with them. Trying to tell them how to play decently will unfortunately have no impact whatsoever on the grand scheme of things. Their destiny is to play badly forever, and they always will. If they were ever going to get better, they would have by now, but they didn't.

With the advent of Heroes as of NF and now again in EOTN, most good players stopped playing in PUGs entirely. Because Heroes are millions of times better than the typical PUG player is, every single time.
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Old Sep 08, 2007, 08:47 AM // 08:47   #35
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Team with out any skill that reduce the total damage usually fail. 2 Monks usually enough for any balanced team.Team of full henchmen in the later chapters are quiet balanced and all round with heroes who will patch up the hole you should be able to clear 95% of any mission without trouble

While unorganized Pugs run anything they like and leave a huge weak spot for PvE monster to crack your team down.
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Old Sep 08, 2007, 08:57 AM // 08:57   #36
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In my view best tip you'll ever get in regards to GW is never ever play in PUGs any more.
Or if you're in chapter 3, skip the warriors in your PUGs. Dervishes can fill the same role in a group, but also use energy - so they don't 'go go go'.

Even when I hench / hero, I choose a dervish over a warrior if I can. Koss only comes out when he's required (or if I'm leveling him up).
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Old Sep 08, 2007, 10:36 AM // 10:36   #37
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Quote:
Originally Posted by -KF
...and if anyone would like to offer helpful tips for a new monk they are welcome.
Warn people, and if they don't listen; Let them Die.

I always do it, I'm feared by many ingame friends for it. When I say something about regen or character play, you better change your way or your gonna die.


And I don't res if there being an ass, But I also never rage quit from a team lol I leave that to the Ele/D who is QQ cause someone wipped there enchantments (I'm sure its new age echo mending)
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Old Sep 08, 2007, 10:46 AM // 10:46   #38
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Difference between a good PUG and a bad one.

You get through a tough mission. No one had healing problems, and very few deaths.

A good PUG: "GG Monk." "Nice healing"

A bad pug: No thanks to the monk, who saved their asses.

I've never played a monk, but I can understand it's the most thankless job in the game. Outside of PvP, people think that you can stick anyone in the position and they are God for healing. Hell, I had one PUG take a lvl12(!) monk for Vizunah Square! You'll find a lot of experienced players here who refuse to PUG anymore.

If you like being a monk, then just tough it out till you get a good guild or have access to heroes.

Oh, and self-heals should be a f'in requirement for everyone. If I had a dime for every Naruto-boy with a 4-chain attack combo and no self-heal skill, I'd be a billionaire. "It's the monk's job" is a phrase used by a retard.

hey, it could be worse. You could've chosen a mesmer.
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Old Sep 08, 2007, 01:24 PM // 13:24   #39
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Quote:
Originally Posted by haggus71
Difference between a good PUG and a bad one.

You get through a tough mission. No one had healing problems, and very few deaths.

A good PUG: "GG Monk." "Nice healing"

A bad pug: No thanks to the monk, who saved their asses.

I've never played a monk, but I can understand it's the most thankless job in the game. Outside of PvP, people think that you can stick anyone in the position and they are God for healing. Hell, I had one PUG take a lvl12(!) monk for Vizunah Square! You'll find a lot of experienced players here who refuse to PUG anymore.

If you like being a monk, then just tough it out till you get a good guild or have access to heroes.

Oh, and self-heals should be a f'in requirement for everyone. If I had a dime for every Naruto-boy with a 4-chain attack combo and no self-heal skill, I'd be a billionaire. "It's the monk's job" is a phrase used by a retard.

hey, it could be worse. You could've chosen a mesmer.
Should Monks say "gg Warriors, thanks for doing damage?" or "WAY TO GO NECROS! SPREAD THOSE HEXES!" or something as well then? That's ridiculous. I'm not going to go and say thanks to someone on an individual basis for doing what their character was made for...

Then again, I might call someone stupid if they run a Healing Hands/Breeze Warrior, or a Monk who specs in Smiting without them having meant to do so, or a Ranger who runs any Prep / Barrage, etc.
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Old Sep 08, 2007, 01:39 PM // 13:39   #40
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You missed the point.

If he is just doing his job, no. I was talking of a situation where the monk does an excellent job, not a job that Dunk/Talk could do.

You probably don't think about the fact that with a good monk, your red bar never goes below 50%, or conditions never stick on you. Granted, those are few and far between, but when they do happen, I find it well within my time and motor control to type "GG monk". It's a lot easier to put out damage to one foe or aggro(warrior) than it is to keep an eye on the overall game and heal/protect 7 other people while making sure you don't get killed in the process. Yet you find it easy to type a scathing missive to someone doing a bad job. Interesting.
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